Week 09
3D Animatics
These are my 3D animatics below, I have found it a much more enjoyable experience doing animatics in 3D, it has given me more freedom to put the character in the poses that I desire with out having to focus on the drawing aspect of it.
The story in these animatics hasn't changed from the 2D animatics, it is more just the poses I have changed to help me visualize my final animation better.
The story in these animatics hasn't changed from the 2D animatics, it is more just the poses I have changed to help me visualize my final animation better.
Heavy Sword 3D Animatic
Below is a 3D version of my animatic of my character swinging a heavy sword 360 degrees.
Below is a 3D version of my animatic of my character swinging a heavy sword 360 degrees.
I am reasonably happy with this animatic but I feel that when I am doing my actual animation there will still be more opportunities for me to add exaggeration. I need to make the sword lead the character as it is being swung towards the floor. I also need to make the start more believable, I like the neck stretch but the arms stretching backwards doesn't quite work, that pose is something I will need to work on. I have the option of working with IK or FK for the hands and it is something I will discuss for each of my animatics. For the sword swing I have decided to use IK for the hands because I want to make the sword lead the arms which will be easier using IK's.
Run Into Object 3D Animatic
Below is a 3D version of my animatic of my character running into a wall and being knocked back.
There isn't much I have to say about this animatic, the character runs into a wall and gets knocked onto his back. I will be using FK for the hands because the characters chest will be leading the animation when the character is bouncing off the wall. The hands will be following the body towards the ground.
Jumping Small Stream 3D Animatic
Below is a 3D version of my animatic of my character jumping across a small stream.
There again, isn't much for me to say about this 3D animatic. This 3D animatic process has been extremely beneficial for me to get the poses as close to what they will be in my final animation. I will be using IK for the hands for this animation because it will be easier for me when the character is struggling to get up and his hands will need to be planted on the ground.
Magic Spell 3D Animatic
Below is a 3D version of my animatic of my character casting an epic spell.
The inspiration for this epic spell cast has been more from martial arts and the Haka, (a battle cry/dance performed by ancient Maori tribes in New Zealand). I will be using FK for this animation because the hands are not needed to hold anything or even stay in the same place where the character puts his weight on them.
Feedback:
I have already covered feedback for each animatic earlier in this post that was given to me by the lecturer. Now I am moving onto animation. Hopefully for next week I can have a rough animation of one of my show reel pieces.
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