Sunday, 13 December 2015

13/12/2015 - Final Submission Post

Week 14
Final Submission

Playblasts:

Jump Stream:

This is my final playblast for my jumping stream animation:

https://youtu.be/5SPcu_xZq-8 

This is the animation I am most pleased with. Although I struggled with animating the character in the air, I surprisingly enjoyed that particular challenge.

Magic Spell:

This is my final playblast for my magic spell animation:

https://youtu.be/tSoV1R4t3Qg 

The magic spell is another one I enjoyed animating. If there was something I feel I could improve on given enough time, it's the smoothness of the arms as they move around. I used FK for them in this animation but I believe not using IK wasn't the issue. Its was around have way through rendering that I actually

Run Into Object:

This is my final playblast my running into an object animation:

https://youtu.be/6GtoSM8u_L0 

I enjoyed this one as well but I had a problem with the FK arms. If i was to do it again I would definitely pay a lot more focus on the impact the character has on the wall. I am happy with the exaggerated run though.

Sword Swing Part 01

This is my final playblast(s) for my sword swing animation. The reason is has been split up is because I had some issues when animating the actual swing and my work on it somehow managed to influence my characters hands in the first part of the animation. I was not able to fix this in the same save so I decided to open up an earlier save where the beginning was of a much better standard, that explains the two playblasts.z


I found the sword swing the most challenging of the four animation. I had numerous attempts at getting the swing right but they all looked awful. I believe part of the prob;me was the rig and the way I had parented the sword to his wrist controller. It was this that was the cause of all my problems, along with the lack of a global controller. I am happy with the first part though, I was successful in my attempts to make the character believably pick up a heavy sword.

https://youtu.be/eSU2b9Klugg 

Sword Swing Part 02

This is the second part of my sword swing animation. This is where things got away from me a bit. I found it extremely difficult to get the sword for a start to have a nice arc as it curved around, the wrists also were a pain and messed themselves up at every opportunity.


https://youtu.be/hFWKVdmDVec

Final Thoughts

Overall, I am happy with my end results. Apart from the second part of the sword swing, there isn't a bad animation as a whole. One thing that I picked up and learned was how to use the graph editor. This helped me improve my curves and the way in general that I animate. I'm now confident in using the graph editor to clean up any issues in my animations but I'm also confident I can use it to improve my animation. I feel my poses have also grown during this project. I found it fun setting my key poses for my animations.

I'm not entirely sure if 3D animation is what I want to do after university, I feel I am only into it since my first experience of the creative industries was on an animation course at college, so I'm not sure if I will stick with 3D animation for my own brief in semester two. I do enjoy it but I also would like to create visually striking work like digital paintings or 2D animations with interesting styles employed. These are of course thoughts more for next semester. 

Wednesday, 2 December 2015

02/12/2015 - Animation Update

Week 13

Animation Update


In the past week I have managed to get the spell and stream jump animation almost complete and the sword swing animation is close behind their progress.  For next week I will have those three animations close to ready for submission with only requiring minor adjustments. The aim is to keep tweaking them until the last few days before submission. Newt Wednesday I will begin the running into an object animation and hope to have it blocked out  which will leave me just under a week to focus on it more than the others. 

I have received good feedback about my animations in class and have been working a part of the day implementing them or at least trying things out to experiment with my animations.