Week 14
Final SubmissionPlayblasts:
Jump Stream:
This is my final playblast for my jumping stream animation:
https://youtu.be/5SPcu_xZq-8
This is the animation I am most pleased with. Although I struggled with animating the character in the air, I surprisingly enjoyed that particular challenge.
Magic Spell:
This is my final playblast for my magic spell animation:
https://youtu.be/tSoV1R4t3Qg
The magic spell is another one I enjoyed animating. If there was something I feel I could improve on given enough time, it's the smoothness of the arms as they move around. I used FK for them in this animation but I believe not using IK wasn't the issue. Its was around have way through rendering that I actually
Run Into Object:
This is my final playblast my running into an object animation:
https://youtu.be/6GtoSM8u_L0
I enjoyed this one as well but I had a problem with the FK arms. If i was to do it again I would definitely pay a lot more focus on the impact the character has on the wall. I am happy with the exaggerated run though.
Sword Swing Part 01
This is my final playblast(s) for my sword swing animation. The reason is has been split up is because I had some issues when animating the actual swing and my work on it somehow managed to influence my characters hands in the first part of the animation. I was not able to fix this in the same save so I decided to open up an earlier save where the beginning was of a much better standard, that explains the two playblasts.z
I found the sword swing the most challenging of the four animation. I had numerous attempts at getting the swing right but they all looked awful. I believe part of the prob;me was the rig and the way I had parented the sword to his wrist controller. It was this that was the cause of all my problems, along with the lack of a global controller. I am happy with the first part though, I was successful in my attempts to make the character believably pick up a heavy sword.
https://youtu.be/eSU2b9Klugg
Sword Swing Part 02
This is the second part of my sword swing animation. This is where things got away from me a bit. I found it extremely difficult to get the sword for a start to have a nice arc as it curved around, the wrists also were a pain and messed themselves up at every opportunity.
https://youtu.be/hFWKVdmDVec
Final Thoughts
Overall, I am happy with my end results. Apart from the second part of the sword swing, there isn't a bad animation as a whole. One thing that I picked up and learned was how to use the graph editor. This helped me improve my curves and the way in general that I animate. I'm now confident in using the graph editor to clean up any issues in my animations but I'm also confident I can use it to improve my animation. I feel my poses have also grown during this project. I found it fun setting my key poses for my animations.
I'm not entirely sure if 3D animation is what I want to do after university, I feel I am only into it since my first experience of the creative industries was on an animation course at college, so I'm not sure if I will stick with 3D animation for my own brief in semester two. I do enjoy it but I also would like to create visually striking work like digital paintings or 2D animations with interesting styles employed. These are of course thoughts more for next semester.
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