Week 04
Visual research:
"Tako Faito" - Giant Ants (2015) http://www.giantant.ca/
This animation is only a minute long (including credits) but the exaggeration in it is mind blowing. That is why I'm going to analyse this for my own project. Even though this is 2D, I feel the exaggeration on show could influence my own work in 3D as it has helped open up my eyes to the possibilities there are with exaggeration. I will also do some visual research in terms of exaggeration in terms of 3D animation as well as that would relate more to my own brief.
1:
This is the first screenshot I have taken from this. It is but one frame among many but this one has so much exaggeration in it. His leg shouldn't be that length...but it is and that's what makes this animation really stand out in terms of exaggeration. I feel that this plays a lot with perspective exaggeration as well. I'm not quite sure how something like exaggeration with perspective (when it comes to an actual character) would be recreated in 3D and is something I will definitely experiment with. I assume in 3D I would need a character that can stretch to allow the exaggeration.
2:
This is another extreme case of exaggeration but more with movement than perspective in this case. From the proportions of his arm to his leg, this frame breaks reality, but, in the style of the animation it fits. All this squash and stretch and exaggeration create the effect of him hitting the ground hard and fast as he lands in this scene.
3:
This frame is just crazy with exaggeration with perspective and body shape. The way his arm is right on the camera and the rest of him is so far away, it works perfectly but if you look at where his right foot is (on the left) it is really close to the camera that further exaggerates exactly where the character is in relation to the camera. Based on his hand and foot he is right in front of the camera, but, based on his torso he is a good distance away. I would put this down to exaggerated perspective as well in this frame. I feel obliged, before i move on to the next frame, to point out the right foot being in the bottom left corner with his leg stretching diagonally towards the centre is perfect composition
4:
This is the last frame for this animation, even though I feel I have analysed enough about the exaggerated perspective in this animation this is one shot i want to mention because upon my first viewing of this it blew my mind open to the possibilities with exaggerated perspective. Looking at this frame closely and observing how close the tentacle is to the screen and how far away the character is, his arm in reality would be stretched so much just reaching the tentacle which further highlights the exaggerated perspective in play here. This technique is the same as taking a picture of you holding the Eiffel tower between your fingers in a sense. Here the viewer is tricked into thinking the tentacle is really big but its just a trick.
Overall this piece exaggerates perspective in a very effective way and is something i could certainly use to help influence the way i animate my 3D show reel for this module.




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